

If a bite is missed, the line can simply be recast or left in the water to wait for another bite. The window for reeling in when the bobber submerges varies in duration, averaging about half a second.

When the particle trail reaches the bobber, the bobber dips below the surface and the player must immediately use the rod again to reel in the line. torch, tripwire).Īfter a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. If the bobber's block is being rained on, the wait time is reduced by about 20% (each tick has a 25% chance of counting down 2 instead of 1).For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and tripwire, but not leaves. If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count).Each level of Lure enchantment on the fishing rod subtracts 5 seconds from the wait time.The player must wait for a random period between 5 and 30 seconds before the hook catches something. Small splashes can be seen around the bobber. Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground. The player's position does not matter the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. To fish, the player must use a fishing rod to cast the line into a body of water. A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II.
